An overview of skills and deliverables
Qualitative and quantitative surveys of targeted customer and internal user groups.
Qualitative and quantitative surveys of targeted customer and internal user groups.
There are many different ways to provide an overview of who your customers are and their journey using your product or service.
Collaboration with cross-functional teams brings diverse expertise and knowledge into the design process for better outcomes.
Nothing beats sketching ideas on a whiteboard, in a sketchbook, or directly on a user interface template. I often work directly with interaction and visual designers to turn these high level sketches into mockups and final designs.
When working on novel technology and incubation projects, the output of my effort is often high-level static or interactive mockups to convey the possibilities.
A visual way to tell the story behind the design.
Diagrams and workflows tie product requirements to the features in development.
Wireframes are used to present early concept designs or convey detailed designs and design changes. Depending on the needs of the project, I may create lo-fidelity wireframes and prototypes without graphics or color to help stakeholders focus on what's important.
High-level specifications provide enough detail for developers to move a project along.
I work very closely with the visual designer on each project to set the tone for the project and final layouts and graphics.
Testing designs throughout the entire design process is incredibly important. Starting early with low fidelity sketches and prototypes and moving toward more formal research techniques to iteratively validate the designs.
The most important use for research is to continuously learn about our customers and how they use the intended product. I use one or more research techniques most suited to the project.